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Danika Princip
Minmatar Freelance Economics Astrological resources Tactical Narcotics Team
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Posted - 2011.04.06 12:59:00 -
[1]
Originally by: Elayae Just pointing out that it is possible with 20+ ships in another MMO. For me immersion is breaking when I can fire through 2 asteroids or ships and hit the one behind or better yet shoot my lasers through a station.
I do not think a line of sight has to be calculated in the missile case, as an object in space is created it simply hits the object in front of another. As I see it only the collide mechanism between objects has to be rewritten, which can be difficult but not impossible, for there is one active now. If this collide mechanism contributes to a lot of lag it would be more difficult, but I don't think this is the case here. For how many collisions take place during a battle that contribute to lag, now that would be an interesting question regarding the implementation of cover.
20+ is one thing, but this is eve. 2000+ would be a more relevant number to quote in some battles, this would need to work well with at least 1000 though, and the server breaks around that level as it is. not supported.
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Danika Princip
Minmatar Freelance Economics Astrological resources Tactical Narcotics Team
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Posted - 2011.04.06 14:42:00 -
[2]
Originally by: Elayae
Originally by: Danika Princip 20+ is one thing, but this is eve. 2000+ would be a more relevant number to quote in some battles, this would need to work well with at least 1000 though, and the server breaks around that level as it is. not supported.
You seem to forget that a collide mechanism between 2 objects in space already exists. It would be interesting if lag is contributed by this mechanism if so rewrite it and maybe add the cover mechanic as well.
The collision mechanics will apply to the guy flying into something. they won't affect the two hundred maelstroms locking him and sending a volley of 1400mm at him. With cover mechanics, suddenly those 200 maelstroms are affected by the 50 wrecks on the field, the 300 ships (red and blue) between them and the target (because if you bring in cover, chances are you bring in screening too) and all of a sudden the server has thousands more things to keep track of. It falls over too soon as it is, a cover system would be truly horrible.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.04.24 15:47:00 -
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Originally by: bartos100 if you think longer about it it might be a counter to the massive blobs we have today
cause how many times do you shoot thou a fleetmember before you hit the target ?
if you then damage that fleetmember instead of the enemy huge fleets would kill themselves :D
resulting in smaller fleets and then the server should be able to handle it
but in the first few days i fear that the server will die a lot
Or it'd just result in fleets operating at wing level, maybe even squad for people like PL. Same number of ships, just smaller units.
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